Steal as much as you can!'," Sinclair said. "For the urgent group, we told them, 'You're a master thief, you're doing the heist right now. ![]() The participants were then randomly assigned to one of two groups and received different backstories. '23, a postdoctoral researcher working in the lab of Duke Institute for Brain Sciences director Alison Adcock, Ph.D., M.D., recruited 420 adults to pretend to be art thieves for a day. The findings appeared online July 25 in the Proceedings of the National Academy of Sciences.Īlyssa Sinclair, Ph.D. These subtle differences in motivation - urgent, immediate goal-seeking versus curious exploration for a future goal - have big potential for framing real-world challenges such as encouraging people to get a vaccine, prompting climate change action, and even treating psychiatric disorders. ![]() New research from Duke found that people who imagined being a thief scouting a virtual art museum in preparation for a heist were better at remembering the paintings they saw, compared to people who played the same computer game while imagining that they were executing the heist in-the-moment.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |